The prose is snappy, the jokes had a pretty good success rate for me, and it was refreshing to be able to play such an abject loser. However, the act of reading Disco Elysium is pretty fun. Planescape: Torment offers more to think about in a single area than Disco Elysium does in its entire span. It's not a very interesting game philosophically. So remixes, which are now ubiquitous, came to the fore thanks to disco (whether you like them or not!). This proved pretty scandalous for the time, and lots of producers were up in arms - but the DJs were in a much better position to do remixes because they were actually at the clubs, selecting the music for the crowd, and knew what made people dance. The key difference was they invited a DJ, Walter Gibbons, to remix the record for the dance floor specifically. Salsoul (a popular disco record label) in 1976 commissioned a remix of Double Exposure’s song Ten Percent, an explosive moment in music making. Remixing doesn’t only come out of disco – there was a culture of it in Jamaica too – but the art really took off in New York in the 1970s. That way, people could truly lose themselves in the music. The New York DJs wanted the flow of music and dance moves to continue all night, so the trend began of using headphones to listen to the incoming record and mix songs together to keep the rhythm going. In the UK, we still had the classic cringey wedding-DJ style of announcing songs over a microphone, which meant the dancing stopped. Mixing techniques and the rise of DJs as we know them started in New York City in the 1970s. ![]() It’s the first time that DJs really selected music in response to the crowd. Plus you didn’t have to worry about stepping on your partners toes! Disco dancing was the first time people could go onto the dance floor as an individual, allowing for more freedom and expression. Whereas previously you’d have to bring along a partner to dance with, disco was every man and woman for themselves. Who doesn’t dance when they hear disco? The genre was one of the most influential and infectious musical styles of the 1970s, and it made social dancing popular again - introducing a new freeform style. ![]() As a side note, "No Truce For The Furies" was SUCH a better name.īut with that said, I can give my opinion on why people like Disco: I much prefer games which are paced more interactively, and where text is far more bitesized so that I'm constantly prompted to think. Wall of text (or WOT) games aren't my cuppa cha anyway. I can't comment on Disco Elysium as I've yet to play it. ![]() I bought Disco Elysium with every expectation that it would be an amazing experience instead it turned out to be the biggest disappointment of my gaming career. And before someone tells me to go play Call of Duty or whatever, I'm a person who loves story-heavy games, and loves to read (as in actual books, with pages and shit). So what was it about it that people liked so much? Can someone please explain the phenomenon to me? Someone who just spewed out every thought he's ever had in his head with precisely zero consideration for whether or not any of them make sense individually or fit together as a coherent whole. There are way too many unnecessary walls of text, most of the jokes are juvenile and flat, and it really feels like something written by a second year lit student. I can't see it for anything other than self-indulgent, incoherent, disjointed verbal diarrhea. Not mediocre, not sup-bar, but absolute shit. It won a bunch of awards for its story, people whose opinion I respect praise it highly, but IMO the writing in it is shit. I have never played a game where there was so much of a disconnect between my perception and the general opinion.
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